Boson HAUNG
Link to download: https://drive.google.com/uc?export=download&id=1i0vMUkQN06juw3YS1dg9PsBp4ob94Lbl
Link to blog
This assignment asked us to export maya model to our own file style.
Show at least one screenshot of your game running

I can not make the depth buffering work because of no reason. I have checked that the m_bits in the static render state is non-zero. And I bind the render state every draw-call. The drawing order is still according to the way I imported.
Tell us what references you had to add to the MayaGeometryExporter project
0 reference.
Tell us what other projects depend on MayaGeometryExporter
0 project.
Tell us whether you exported the unused data (i.e. normals, tangents, bitangents) to your human-readable file or not. Explain why.
I did not export because in a way these data are not human readable, and it is not useful for our current geometry data.
Show a screenshot of you debugging your plug-in

Tell us what happens if you try to load a model with too many vertices. Your code should gracefully handle this rather than crash or render something incorrectly.
During loading vertices through lua to engine. The vertices type is uint16_t type. If the vertices count is larger than 65535 it will overflow and causing problem.