This is a simple android gravity sensor platformer. The difficulty will increase when the player get more scores. Like the screen rolling will increase and the top and down ground floating faster.
All obstacles had collision so when the player collided with the wall, the HP would decrease. Player can collect certain amount of coins to recover HP.

Actual Gameplay

GitHub Link:
Java / Android Studio

My Contribution:

This was a solo project so I did all programming and design. The map was procedural generated with multiple certain tile map. Those obstcles will be placed randomly on the top or on the bottom.

Level class, read data from tile map and create new
Create new sensor control and new game view
Change Player speed when sensor changed

Gameplay Video