There are serveral rendered images that I made during my University calss. Some of them are rendered in Maya, using Arnold. Some of them are from Houdini.
Tune based room
I build the room model, and putting different area light, direction light in the scene with different light tempreture to simulate different time in a day. The reflection of the wooden floor looks pretty and realistic when I added more specular refelction in it.


Short Maya Animation
I built the zombie model and rigged it. The animation was a simple zombie jump.


Houdini Procedural Animation Screen Shot
Those models are procedural generated in Houdini, I had a lot of fun during this calss.