There are serveral rendered images that I made during my University calss. Some of them are rendered in Maya, using Arnold. Some of them are from Houdini.

Tune based room

I build the room model, and putting different area light, direction light in the scene with different light tempreture to simulate different time in a day. The reflection of the wooden floor looks pretty and realistic when I added more specular refelction in it.

noon1
Afternoon
night1
MidNight

Short Maya Animation

I built the zombie model and rigged it. The animation was a simple zombie jump.

zombieRigging0164
zombieRigging0186

Houdini Procedural Animation Screen Shot

Those models are procedural generated in Houdini, I had a lot of fun during this calss.