


Ray Tracing

GraphicEngine-Selection

Cloth Simulation

GraphicEngine-Deferred Shading

GraphicEngine-PBR and IBL

GameEngine-Double Threading

GraphicEngine-FrameBuffer

GameEngine-HeapManager

Architac

TraumaXR

GameEngine-Advanced User Input

Ready? Set. Haiya!(alt.ctrl.GDC2020)

Top-down Shooter

Procedural Map Generator in Unreal Engine

THE WORLD (Prototype)

Yeti, Set, Go!

Sugar Cleaner (Prototype)

The Night Shift
